Simple Math Learning Application for Children Aged 7–11 Using Scratch
DOI:
https://doi.org/10.31763/iota.v5i3.950Keywords:
Application, Mathematics, Scratch, Learning Process, ChildrenAbstract
Mathematics cannot be separated from numbers, counting, reasoning, and so on. This application is made using Scratch, which is open source. The learning method begins to recognize abstract numbers. The author also makes learning media using computers, which are expected to be more fun. The research method used for writing this scientific research is the SDLC (Software Development Life Cycle) method. Learning Application to Solve Simple Math Problems Using Scratch has been completed, and children aged 7 to 11 years can increase their interest in learning about simple math. This application contains 10 questions about simple math problems. Based on the results of testing using a black box, it can be concluded that this application functions properly following the planning and design that have been made. Development suggestions that can be done in this scientific writing application are adding levels or levels from the easiest to the most difficult, animated characters that can move, and adding other interesting features so that users are more entertained when using this application.